abjuration orbs - nullify other orbs
conjuration orbs - create creatures
necromancy orbs - repair creatures, including ones that happen to be at 0 HP
enchantment orbs - apply mental status effects i guess
then just like get a bunch of possible effects until the power gamers come up with a hilarious emergent synergy and let it rip
you get interesting effect patterns because orbs can duplicate themselves (to give areas of effect / multiple targets) and be told how to move around
"scry on area near opponent" spell for example would be like
- move around randomly until near enemy wizard
- move to enemy wizard
- duplicate to cover nearby area
- expire with divination effect
at which point your mana is drained (-1 MP per tile or something) and you get the information