this distress, while not linearly related to dormancy length, is motivated by the desire to Win the Game, which paradoxically is impossible, and not in the meme's interests. elapsed time between active periods comprises the host's Game Score, which they are motivated to announce
this event tends to trigger activation cascades, which, in a dense-enough memetic environment can cause the spontaneous emergence of a reinforcement loop, as hosts share their distress, bonding in the process, prolonging the active period & hence the depth of memetic implantation