level 0: if it can be done with webtech, it should be done, and should be done with webtech
level 1: if a website needs to get browser permission to do something, then it's something that shouldn't be done by a website
level 2: if it requires the user to turn on javascript, then it shouldn't be done with a website
level 3: if it can't be done on stock w3m then it shouldn't be done on a website
level 4: it shouldn't be done on a website.
Hot take:
As somebody who loves computer-generated bullshit,
LLMs are not better enough than Markov chains to justify the extra resource use or implementation difficulty, & are good for exactly the same set of tasks (generating plausible sounding bullshit from a curated corpus & generating autocomplete suggestions from a curated corpus)
They sure don't make them like they used to.
Spring comes.
Yuuko tells terrible jokes. Mio and Mai ignore her.
The girls are trapped in a broken elevator.
Nano scolds Hikase for eating snacks before bed. The importance of good dental care is stressed.
We learn the secret origin of Mio's hair ornaments.
Is love blooming in the teacher's lounge?
Mio's sister harasses Nano.
Nano and Hakase play baseball. Sakamoto coaches.
Yuuko cooks. Mio is unimpressed.
The principal wrestles a deer.
Nano tries to deal with a trapped cockroach.
The girls go camping. Rustic cooking over an open fire is more difficult than it looks.
This week, LastPass, and its parent company GoTo, both published blog posts about their recent data breach: http://tcrn.ch/3ucMvBx
But if you search for GoTo's blog post in Google, you won't find it, because GoTo hid its breach notice from search engines using "noindex" code.
@eniko I didn't even realize that filtering was built in by default!
How nice.
Is there a sensible trick to it? I've just been in following people who cross-RT.
<Sometimes, houses just collapse> would be the equivalent.
And, you know, that was true in the past, but now we have building codes to prevent that.
Software development is a shantytown.
conflicted with a new pattern i use a lot for most of my recent games, where almost everything is a finite state machine w conditional transitions between states
it produces SOO much code with a lot of repetition, but oh my god its so so so so easy to write, debug, maintain & change its like so pleasant and simple