They do manage to squeak out a little bit of drama before the end, but it's only a little bit.
The nature of the show is that every problem must be addressed by a board game, and that doesn't really work very well. That structure often stands in the way of telling a good story.
And that's the end.
What's my takeaway?
It's all right. I gotta say it's pretty thin; Most of the cast have personalities right out of TV Tropes, and the main girls only have one interesting feature between them that they have to share.
But suddenly, everyone is there! (She got seen.) And hey, they've always got time for a game.
Afterwards, they decide that if they can't be in the same class, they should form a gaming club, the titular After School Dice Club, so they can play together in the future.
One day during spring break, when she can't find anyone, she picks up a copy of Toddles-Bobbles, just for kicks.
With no one to play with, she just kind of fiddles with it, alone, worried that she's losing what she loves.
Emilia has finished her game, and is planing to show it to a game editor in Germany. Aya has a dozen plans.
Miki just wishes everything could stay the same. She has something she values right here, and doesn't want to lose it. But change is inevitable.
The school year ends, and the girls are looking forward to what comes next. They know they won't be in the same class, because their school divides classes by major.
Ono didn't win the competition, but she did get an invite to visit the hosting company in America.
I needed something for a joke that didn't happen, but I found this instead:
Pounded In The Butt By My Book "Pounded In The Butt By My Book 'Pounded In The Butt By My Book "Pounded In The Butt By My Book 'Pounded In The Butt By My Own Butt'"'"
Ono has an opportunity to enter her game into a competition. She prepares v2. It's a lot better than v1 but something is still missing.
She digs deep into her history to find the original desire that led her to make this game in the first place. She's galvanized to produce v3.
At the Christmas party, the extended cast play Ladies & Gentlemen. But are they playing a game, or truly trying to win their partner's heart?
Tanoue and Aya lose the game, but maybe win the reality. Yoshioka and Miki do okay in game, but can't convert.
Aya has a falling out with her father when he takes a gig that prevents them from spending time together.
In Blokus, it's strategically important to let other people in to your territory; But can that help you to let people into your heart?
Emilia visits the game shop, and the girls play a round of Elfenland.
https://boardgamegeek.com/boardgame/10/elfenland
Emilia wants to be a game designer too, but Ono is too embarrassed to discuss it with her. But an attempt to apply modern rules design to classic children's games brings the topic up.
Emilia is transferring to their school, so she helps them run their own Game Cafe at the school festival. When the chair and vice-chair of the student council come by to see what's what, Miki teaches them to play Dobble. (Known as Spot-It in English.)
The girls go to check out a Game Cafe that has opened nearby. There they meet Emilia, who has moved to Japan from Germany, and they play a game of Keltis with her.
They play a game of The Island (Which is clearly Survive: Escape From Atlantis) to show him what gaming is all about.
He has so much fun he overrides the vice-chair and approves their event.
https://boardgamegeek.com/boardgame/2653/survive-escape-atlantis