@rime
Oh yeah the perils of "trivial"… 😁
@rime I think most Nash equilibria are mixed equilibria? So it makes sense to randomize (relation to augury is obvious I reckon)
Interestingly, nearly all games have an odd number of Nash equilibria! I find that very curious
@rime i have some here: http://niplav.site/language.html#22s_23s_and_more
@Paradox yep, it comes down to "how much do women actually need touch"
Good point on assertiveness! Hadn't considered it.
@rime my thinking was about the coordination hard/attack favored quadrant
Not sure about stochastic solutions, but I think I was assuming these are already incorporated?
@rime yeah, I think the term's mine :-)
The associations seem right
@alea probably nah, but I know barely any of it
It's mostly kinda cute I guess?
Thoughts had while thinking about the dynamics of Omohundro sludge, where there's meta-dynamics of trying to outwit on higher orders all the time, while keeping in mind all the lower orders of the game
Also related to fix-point solutions for regress problems
Might sometimes result in differential equations on smooth functions where one can take the infinitieth derivative of a function
I operate by Crocker's rules[1].