another potential usecase is in minimizing perceived realtime multilayer gaming jank; recall competing predictor model subscription earlier, ML model trained on a gamers playstyle can minimize divergence of their avatars actions in case of a network partition; think super smash
current implementation uses very simple model of players to simulate possible future during short term lag events; works but is suboptimal. possible to improve upon
comparable to deploying ML model of advertising target demo to user devices to avoid exfiltrating sensitive data