a holograph is a cache, a recording of an object observed in a specific way. it can be arbitrarily complex, potentially encoding a v large subset of a system's state space
a simulacra is one such; a holograph of a system, replicating the experience of it, the surface impressions
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RT @Plinz
Base level reality is the inevitable causal structure that gives rise to all observable causal patterns. Simulations are recreations of observable cau…
https://twitter.com/Plinz/status/1391574087114256384
the dimension along which these points lie is one of depth; how much is there "inside"? what complexity of causal mechanism is contained within the boundaries of the system, that which generates the information flux?
consider that this is a question with an objective answer
the system itself has maximum depth, by definition, as the yardstick against which the simulation is measured
the simulacra has minimum depth, only capable of pre-determined responses
most simulations lie somewhere between these two points